Tester Deck: Skull Servant
Testee Deck: Entermate Pendulums
Deck Size: 40-5/5
Cards in Deck: 8/10 All the staples I would think you'd need for a pendulum summon deck are there, but some of the cards aren't necesarilly the best choice, such as some of the entermate cards. Further, only having two mirror force as backrow might cause some trouble, especially since you rely on going all-in.
Quickness of Deck: 7/10 Pendulum summons are naturally very fast, and once you get the two in the zone with Odd-eyes, you can really let loose. However, Duality, Cardcar D aren't that fast, but they still help add the consistency you need to draw the pendulums.
Deck Consistency: 7/10 The deck itself is very consistent, but like most Pendulum decks, it relies on going all-in and just hoping for the best. Game 2 I prevented a pendulum summon and you weren't able to make any other plays, which is a bit of a bummer for you.
Skill with Deck: 9/10 You know how to use your deck in almost every situation. However, when I started to put on pressure in game 2, you weren't really sure how to respond and eventually just blundered.
Knowledge of Rulings: 9/10 Knew his rulings, but forgot to read that you can only use Odd-Eyes once per turn, and we both were unsure of the details of replacing a Pendulum monster.
Siding: 2/5 The reason you put siding into your deck is to counter against specific decks and strategies that can cause you trouble. However, your siding was simply cards that give you a little bit more draw power or change your hand. And while the token combo isn't bad, there are other things you could put in siding that would just be better for your deck.
Originality: 5/5 This was actually the first pendulum deck I played against(excluding Wy's) and I was pretty impressed by the cards he put it. He also had some interesting techs, such as Mist Valley.
Attitude: 5/5 Very polite
Results of Match (Tester:Testee): 1:2=20/30
Total:77/100
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